advertisement
16 May 2025
TGIF, everyone! We’ve finalized yet another gameboard inside Tresendar Manor’s mini dungeon delve, so let’s see how the final pieces hit the game table.
Previously, we selected the Mimic miniature and some of the initial scatter terrain for The Crypt, so some groundwork had already been laid to rest. Today, we’ll show off how the final room came together…after a moment of silence. 😉
DM Ben typically preps in multiple stages, usually due to daily time constraints. It’s interesting what he inadvertently misses on the first pass…probably because his mind is racing on what he needs to 3D-print or pull from our DnD library.
For example, we initially set aside three coffins only to realize that the room calls for four. The D&D Beyond Acquisitions Incorporated 5e module lists three damaged coffins and one fully intact version. Since we have a larger group of players, another box for something to crawl out of and fight is fine.
No big whoop. We’ve been eager to introduce this Eye Beast Mummy Sarcophagus by EC3D Designs. This ornate box is from their marvelous Empire of Scorching Sands Kickstarter. Resident painter Kimmy Utah colored this beauty up, and we just love it. Imagine this ornate casket in a future Egyptian setting? So good!
The other scatter terrain piece we slipped in was this broken table by Milestone Heroes. This damaged furniture is from their Scatter Pack 12 set. We looooove their scatter pack sets as they print support-free and like a champ on an FDM 3D Printer.
With all our pieces finally identified, DM Ben was ready to set up the Crypt gameboard. Please forgive the Dwarven Forge Water Terrain Tray. We have quite a few unplayed scenarios on standby right now (a true treat), so we’ll reach for whatever temporary board we can find before game day.
The module description calls for numerous littered bones throughout the room so the Mimic monster can have a little fun with our adventurers. We consider this one of those “Tweener Encounters” where the intent is to have the players use up a few spells, but we still don’t want the fight to be a cakewalk.
Since we have a party of six level-five characters, one CR2 monster is too easy, especially if it rolls poorly on its initiative. Consequently, we need to drop at least one or two more baddies here to make it a little more competitive. We have some spooky ideas and will share those final selections next week.
Until next time!
advertisement
View all results
advertisement