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17 April 2026
Another magical gaming day is upon us as a weekend of dice meriment is finally in our sights! We’re especially jazzed as our home game is about to come face-to-face with the infamous Night Hag kidnapper. Let’s go!

As longtime readers know, we’re running the same core DnD campaign here with the 3DRPG Studios team and also with our fam at home. The office crew got a big head start, and this was the only way DM Ben could commit to running two ongoing games a month. However, what does a Dungeon Master always need more than anything? Yep, you guessed it – time.
With additional crafting hours on our side, we’ve made a couple of fun improvements to better immerse the home players in this wild homebrewed storyline. We’ll share those tweaks as we outline what’s in store for our adventurers this Saturday.

First, let’s open with a brief recap from the last session. The party completed their five-day trek deep into The High Forest to finally locate the witch’s cabin in the woods. The showdown hasn’t quite started, but things are definitely gonna come to a boil this week.
The last previously completed encounters included:
Once again, DM Ben proved that players simply can’t resist cheese, no matter how obvious the danger is. We added a wild monster to the pit, which quickly raised everyone’s blood pressure. Darn fun times, though!

So, here’s the dice plan for this weekend!
DM Ben was itching to try out this slick Mystery Wilderness gridded rubber mat we got off Temu. The quality is exceptional, and it just screamed “tucked away in the forest” to us! Sadly, the prices jumped considerably, so we doubt we’ll grab another one anytime soon.

DM Ben is going to use a little Wizard of Oz inspiration to let the players know they are getting extremely close to cornering the Night Hag on her own turf by seeing a plume of steady smoke rising in the distance. What they might not fully realize is that the witch has been watching their every move nearly the whole way and is basically daring them to fall into her well-planned ambush.
For the subtle smoke, we have these old plastic markers (from Pelor knows who) that we grabbed at Gen Con like 20 years ago. DM Ben will place it on a taller flight stand and describe it to the group. Surprisingly, we didn’t have any smoke effects already 3D-printed, but we might try one of these.

Again, with the benefit of more prep time, DM Ben also wanted to tease what a dangerous situation the party is walking into here. Yes, they’ve already found one adventuring party turned to stone farther back in their journey, but a second sign certainly wouldn’t hurt. DM Ben fully admits he adores teasing what’s ahead (almost to a fault), cause clues are good ol’ fashioned fun.
So now two different groups of adventurers have turned to stone?! That can’t be good. One instance could have come directly from an earlier, direct Night Hag tangle, but the other instance could be from the underground Bulette nest that the group will find once they’re deeper in the caverns below the cabin!

Another intense tripwire DM Ben wanted to add is a huge volley of arrows that the party will trigger upon reaching the edge of Nigh Hag’s cabin. This surprise attack harkens back to all those old medieval movies where you just see this almost wall of arrows blocking the sun and raining down on the opposing side. First, the group will find fallen adventure with half a dozen bolts stuck in him. We’ll be using a corpse from STL Miniatures’ Injured Villagers Set. The poor soul will even have popped a healing potion, but passed before it could reach his lips.
And for the arrow-firing mechanism itself, we’re going to use this awesome crossbow scatter piece by Dwarven Forge. DM Ben will just explain that the 15 strategically placed crossbows are pointed upward. This DnD scatter piece is from their Wildlands Pole Accessory Pack. Each player will get +2 partial cover if they’re directly behind a tree, but each bolt will be a +5 attack with 1d6+2 piercing damage. The group’s faces as DM rolls 15 d20s at once will be priceless.

From there, it’s time to meet that “innocent old lady” in the woods, and thankfully, all those encounters are already nicely prepped. Here’s the planned sequence of events…
DM Ben wrote pretty solid prep notes for this portion when he originally ran it with the 3DRPG office crew, so some might find that write-up helpful. Gonna be a great weekend of gaming, y’all.
Until next time!
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