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29 January 2025
Today, we’re reconnecting with one of our favorite home-brewed NPCs as a visit from the party seems near — time to visit Water Deep’s holiest of holy men.
It’s not the tallest or most ornate temple in the city, but everyone knows that if you need a divine helping hand, popping in to see the infamous M. Knight Holymon is the place to go.
This pious pal runs the Church of Consequences and accepts religion in any form. He cares more about one’s spiritual connection rather than the god itself. M. Knight feels a religious connection of any sort means you’re more likely to do good than cause harm…just don’t say the “cult” word around him. 😉
So how did we get here? Welp, a member of our adventuring, early on in the Acquisitions Incorporated free DnD module, the players entered a mummy chamber. Unable to resist the urge to loot everything in sight, they went to town on the main wrapped body in the center of the room.
DM Ben was left speechless by their brutal salvage tactics and just had to drop a curse. One player in the group failed his Con save and, consequently, has been carrying the burden for several sessions. Initially, the plan was to ultimately turn the player literally into a toilet paper-carrying banana. However, we love that Wandering Monster table entry so much that we will save it for later.
Instead, DM Ben will have the cursed character drop some (gold) bread on the padre so he can wipe the Barbarian’s conscience clean. A tribute of 80 gp to the Gods, as it were. 😉
Our game group just completed a significant victory in our office campaign. They were able to eradicate a Night Hag from The High Forest and stop her evil abduction scheme.
Word traveled fast through Waterdeep, but M. Knight Holymon knew the work was incomplete. Initially, the witch captured men and women for her magic experiments but soon realized their tears did not restore her youthful beauty. So, she had to alter her witchcraft to extract the key ingredient from “smaller” candidates.
His temple wants those souls removed from her shallow graveyard and brought back to the Church so they can finally rest in peace. If the party completes this task, then bye-bye, nasty curse. Those poor souls need to get unstuck!
Needless to say, there will be several Church stops in the coming sessions, and we all know how much DM Ben loves a good setting! So, he’s tapping Galladoria Games and Cast n Play for the proper decor.
Galladoria does prepainted pieces with exceptional quality and detail. We picked up a sandstone set of the Divine Maidens and grabbed one from there. The other two prints are from Cast n Play. Since the Church of Consequences accepts all deities, a sacred scatter terrain mix was key here.
Our office campaign just advanced to level five, and the party Cleric was able to pick up the Remove Curse spell. However, the deed was dastardly, and only part of the hoodoo voodoo was extracted.
Our Barbarian can finally take a long rest without losing levels of exhaustion due to all the messed-up dreams. However, the mummy’s evil whispers persist, and he still tries to make the player attack his comrades during battle.
M. Knight Holymon will ask for 80 gold to be interspersed among all the shrines. Then, the blessed book will begin rapidly flipping pages. It will violently stop on a page, and the gods will hand out the freeing quest.
Until next time!
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