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5 February 2024
We’re following up on our last Tavern Talk post with a few more goodies to help make your DnD pub experience even better.
This time we’re asking EC3D Designs for another bar patron to add a little more drunken ambiance to the room. There’s always someone in the tavern that’s drinking their sorrows away, right? Well, we gotta represent the people.
The Everyday Folk Part Two Kickstarter is actually stuffed with a plethora of must-print miniatures but for this installment of Miniature Monday, let’s focus on this dandy drunken dwarf.  Our poor patron just needs a moment to lie down (and for someone to top off his ale).
We’re especially fond of this fella because of the strewn-about locks and sleepy pose. EC3D Designs minis are support-free and run flawlessly on either an FDM or Resin printer. We’re quite zoomed in here so the FDM lines are a little more apparent than usual but this mini looks magical on your table (e.g. the arm’s length rule).
Now, what sorta things might a drunk NPC mumble:
DM Ben suggests printing out those two d100 tables and just having them handy in your DM binder with other stuff like meals & drink options/prices and any potential bar games you might be willing to let the party partake in.
So speaking of pub games, we caught a couple more fun ones on a recent episode of Critical Role Campaign 3 (#42) and the brilliant Matthew Mercer shared two really cool ones: Griffon’s Wall and Fork the Storm (a variant of Gambit of Ord).
Griffon’s Wall is basically like dice blackjack. All players roll 2d10 publicly, and then decide whether to roll again or stay pat. If the dealer busts, the player(s) win.
Fork of the Storm has a bit of a poker vibe to it. Players roll a d8 and keep the results hidden. Players then choose to raise the bet, call the bet, or fold. This continues until all bets are even. They then roll a d6, also keeping it hidden, and have another round to raise, call, or fold. The remaining players roll a d4. After the d4 is rolled the d8 is revealed, and if any of one player’s rolls match, such as rolling a 5 on their d8 and d6, they can roll an additional d4. Each additional d4 can also match with a previous roll, potentially leading to a cascade. The final dice are then added together. Whoever has the highest result wins.
And then don’t forget about “Sixer Elixir” – place your bets: 1 gp, 10 gp, etc. Each player then puts five d6’s in a cup, gives them a little shimmy & shake, and then let ’em roll. Highest score wins.
This set has multiple dwarf drinkers so be sure to give them all a try. Now, who is up for a nap?!
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