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16 January 2024
So in yesterday’s Miniature Monday post, we gave y’all a fun farmer encounter you could introduce to your game group the next time they’re reading the town’s mission board. However, we still need some 3D RPG terrain pieces to help set the scene!
It just so happens that 3D RPG has some excellent scatter terrain from the beloved creators over at Infinite Dimensions Games. Whenever you’re in a DnD building or landscape bind, they’re almost certain to have something to fit the bill. And it didn’t take us long to find exactly what we needed for ol’ Huckle Riverstone’s homestead.
First, let’s get everyone up to speed here. Your group has been tasked by a farmer in your current village to deliver some special pumpkin speeds that can only be harvested from some fierce melon Mimics. In exchange, farmer Huckle will give you some of his precious topsoil that the party can then turn into some handy restoration spells (from the local mage who craves that very rare soil for his spell component library).
That means we need a couple of scatter terrain pieces to represent both the:
And for those two scenarios, Infinite Dimensions’ Vegetable Gardens set is perfect! These gardens printed supportless on our Prusa Mini with ease.
So let’s start with our opening scene where the group meets Huckle Riverstone at his farm to brief them on their mission. We just wanted a little somethin’ somethin’ to set the mood and this delightful dirt patch is perfect.
Next up is the actual pumpkin battle but remember, we’re dealing with mimics here so the initial terrain has to start out looking all innocent and such. The party has a map that leads them to the greater field where the mimics are known to be lurking.
DM Ben is going to describe a tucked-away pumpkin patch (e.g. the mimics lair) and ask the group to do a medium DnD 5e skill challenge to see if they can surprise the surprisers as it were. Let’s use the cool parameters described beautifully by Flutes Loot.
The seven pumpkin patch events or complications will be not to:
*It’s 7 complications because, “if the party reaches four successes and two failures, the next round—the seventh—is guaranteed to end the encounter).”
DM Ben will announce each complication and then ask a participating character to describe how he/she addresses it. A rousing description may grant them advantage on the roll. Everyone must go once and no table talk on who has the highest proficiency is allowed (just mine is “really good” is permitted).
Pretty fun, right?! Let the pumpkin bashing begin!
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