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27 June 2025
Crazy how we’re halfway through 2025 as we close out a wonderful DnD month of June! Thankfully, we’ve got one more Dungeons & Dragons session here at the office. Let’s see what ol’ DM Ben has in store for them this evening!
The 3DRPG office adventuring team continues to clear out the underground caverns below their newfound Bastion. They’re making progress, although at a surprisingly slower pace than expected. However, the group seems committed to clearing out all the unexplored passages before heading back to Waterdeep to cash in on their quest rewards.
Here’s the complete home-brewed dungeon crawl we built for this portion of the campaign. DM Ben looks at this full map pic a lot. 😉
And here’s what’s left to do:
Our last session was a barn burner as the group successfully rescued a scared kitty and negotiated a truce with the Go-away Golem. The Roper battle was epic and a fantastic monster pick for our fifth-level adventuring party of six. DM Ben highly encourages you to get that monster into your own game. He was so fun to play!
DM Ben also handed out NPC character creation duties to several players. They’ve been built in D&D Beyond, and DM Ben is looking forward to their stat shares tonight for TK421 (an Artificer build) and the Whiteglove twins (with dealer’s choice details). This is how we’re going to open tonight’s game with a brief little “Get to Know Me” NPC game.
Each of these characters is going to be level 3 (half the level of the main characters). When our main players level up, so will their assigned Bastion NPCs. This lets the gang now play and level two characters – twice the fun!
The Golem will be the fourth NPC character in the Bastion. DM Ben thinks utilizing the DnD 5e Flesh Golem stats works for now. So, that means we need two more NPCs so that everyone at the table has a corresponding NPC to play whenever there is a “cut scene” back at their Bastion. It’ll be fun home-brewing those remaining two NPCs up at some point.
Once the group has secured their home base, DM Ben will keep a second ongoing gameboard in his office. It will be a smaller representation of the core rooms. Residing indentured servant Henndi Jimricks has already granted them one new addition, and the players have selected a barracks, ensuring they have dedicated sleeping quarters. We’re just not going to start setting that up until this main gameboard above is cleared out entirely.
DM expects a pretty linear exploration path tonight. The group will first encounter the Bats’ roost and learn about the fragile truce they had formed with the Night Hag. From there, they’ll discover their water supply. With any time left, the next cavern tunnel will take them to the Errie Eggs encounter.
We’re looking forward to gaming tonight and sharing all the hijinks with you guys in follow-up posts. DM Ben is sure there will be all sorts of things that didn’t go as planned, as well as new things he had to spin up on the fly.
Until next time!
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