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13 February 2026
Greetings, fellow adventurers! Another joyous DnD gaming weekend is upon us! We’re going to look a little out of sync here as the office crew did indeed play in December, but DM Ben was unable to drop a pregame post that Friday due to some unexpected work emergencies. Let’s catchup!

So, we did roll some dice in December but had to punt on a January DnD sesh because the dire scheduling monster reared its ugly head. No matter – a new year means new adventures, and we’re back on track here in February! We’ll open with a recap in case you need some fresh ideas for your own campaign and/or if you’re enjoying following ours!

Recapping our last game night, the group completed their encounter with Tibarious Trunk, a protector of The High Forest who is doing everything in his power to derail the impending Hovertrains from destroying his beloved natural habitat. His chaos shennanigans including destroying sign markers for new rail routes. He was causing so much confusion that The Forgotten Rails dispatched Probe Golems and Detection Dawgs to hunt him down.

This mechanical encounter was significant because DM Ben finally feels comfortable enough to integrate The Forgotten Rails campaign setting into the D&D 5e Acquisitions Incorporated module. We’ve done 113 (and counting) dedicated DnD blog posts for our beloved Hovertrains, so it’s finally showtime!
The game group also encountered these Pulverizer Constructs, who were hammering in these posts, claiming imminent domain on High Forest land for The Forgotten Rails. The party turned these guys into scrap metal, but these mystery mechs are here to stay, and many more thrilling Construct encounters are forthcoming!

The players also encountered one of Shady Tree’s Angry Acorns, who was having a tiff with a rival mushroom clan. The mushroom grew tired of the fruitless banter and bailed. The group spoke to the bully acorn in a tense exchange. DM Ben is going to bring the Acorns back in tonight’s sesh because the only thing Acorns hate more than humans is goblins!
For their stats, we’ll keep it simple with this Warrior Infantry 5e profile: AC 13, HP 9, Att +3/1d6+1. Each player in the group will be given one Angry Acorn. DM Ben will play the leader, Eddie…Eddie the Angry Acorn.

Speaking of those nasty green lunatics, as the party progressed through The High Forest, it made a wrong turn, hit an unfortunate choke point, and walked right into a shocking ambush! We rolled initiative and called it a night. So, that’s where our beloved DnD game picks up this evening.
The High Forest is quite large in size, and it is a powder keg of different creatures and factions, all vying to exert more control over these lush lands. Inhabitants respect the clear travel paths, but when travelers wander too far off the beaten path, weapons are drawn.

DM Ben’s battle plan is to swarm the board with a slew of Goblin minis, with two fierce commanders farther up the path. Here’s the monster breakout he’s going to use for the wide range of enemy combatant miniatures on our lush gameboard.
Goblin Minion: AC 12, HP 7, +4 att/1d4+2 damage (scimitar or short bow), Stealth +6 (with Disengage or Hide). DM Ben will have at least a dozen of these guys in the battle, coming in and out of each round.
Goblin Warriors: AC 15, HP 14, +4 att/1d6+2 damage (scimitar or short bow), Stealth +6 (with Disengage or Hide). DM Ben will have at least ten of these guys in the battle, coming in and out of each round.
Goblin Hexers: AC 13, HP 45, +5 att/2d8+3 damage. Jinx Reaction (Wisdom Saving Throw: DC 13, The attack misses on a failure). There will be three of these, with one assigned to protect the leader.
Goblin Boss: AC 17, HP 75, +6 att/1d6+4 damage (scimitar or short bow), Stealth +6 (with Disengage or Hide), Redirect Attack. WotC by default only gives this one 21 HP, and that was waaaay too low, as the goal of the fight is to push the party to its limits, and then they’ll run to ultimately fight another day when their overall numbers get too depleted. DM Ben also gave him a +2 scimitar.

During this big ol’ battle, DM Ben is going to finally invoke the Banana curse! He’ll do a pseudo roll in the early rounds and then pop this magnificent mini on the table to replace the Barbarian fig. During the battle, it is likely the curse will transfer to an opponent (Con DC 12). This experience should make the players think twice before desecrating future tombs. 😉

After the battle, Acorn Eddie is going to say to the Monk and Barbarian, “Have we met before? You look really familiar.” The players will probably think nothing of that brief exchange, but it’s going to set up a brief encounter up the road where the group bumps into an animated message board. When they touch a particular pinned notice, the board will suddenly animate and describe two people wanted for murder.
A while back, it turned out that two of the guys at the table had very similiar backstories, and DM Ben loved it so much that he wants to pin it in the game!

The arcane sign will then read the following: “Hear ye, hear ye…wanted for murder! One male wood elf, brown hair. Last known Alias: “Mr. Hands.” Last seen traveling with his accomplice, an older, grey-haired, muscular male human who goes by the name “Close Shave Glaive. Armed and extremely dangerous. Last seen near water deep. Reward is 2,000 gp each – dead but preferred alive.”
It won’t take long for two players at the table to know it’s them and that they are now officially being hunted. Now, they’re going to have to be more aware and stealthy when they get back to Waterdeep!

If time allows, DM Ben will conclude with our Axe Beak Stampede encounter from our free Wandering Monster Wilderness Trek Table. DM Ben ran this one in the home game, and it was a huge hit. Besides, he simply loves these miniatures he 3D-printed and painted!

Lastly, once the group completes the large Goblin ambush battle and realizes a few of them are wanted men, they’ll have to tread carefully as the party arrives back in Waterdeep to refuel and collect their rewards. Here’s everything DM Ben has lined up on their arrival back in town:
Let the dice rolling begin!
Until next time!
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