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Time to meet our first Beneath the Sands NPC but you better be prepared to haggle.
Elephants with some tude? Absolutely. Count us in on everything Loxodon these days.
With time on our side, we get a chance to swap out some scatter terrain on a previously prepped encounter.
Another DnD townsfolk NPC for our ever-growing library?! Ummm, yes please.
Sometimes you gotta send in Silencer Units when Constructs suddenly go wrong.
Great, so now we have Gremlins just roaming around Gnome Tinkerers? That can’t be good.
Wall of Water spell or Rushing Water trap? All depends on the rolls!
Those Gnome Tinkerer’s are up to their old mechanical tricks again and have a new ride for you to test drive.
Egads! Talk to your mother with that mouth? Just askin’.
Mugs are for suckers. Real Minotaur’s only need a bottle. Am I right?!
Take us to your leader! Time to meet Huckle Riverstone’s vassal!
The bar is open and this Kobold is already drinking his troubles away.
We’re digging High Rollers DnD’s new Crucible of Fate mechanic and want to try it in our games.
OK, fellas. I think these two are done for so let’s spread the arrows around.
We’ve got some optional new paint steps for your Egyptian tiles and a starting must-print list!
We’ve got even more amazing townsfolk from Dungeon Classics to show you! So good!
Terry the Troll’s infamous bridge gets a second DM prep opportunity for the DnD home game!
Forget the goofy door – Jack and Rose can actually fit on this sea debris!
Those gnome tinkerers of Waterdeep are at it again! Check out these new hogs!
If a fox and some badger NPCs walk in the forest and fall on some orcs, will anyone hear it?
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