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30 May 2025
One last Friday night here in May means our 3DRPG office team gets to drop dice and mess stuff up! Let’s see what ol’ DM Ben has in store for them this evening!
Our players are trying to clear out the rest of the underground caverns below their newly acquired Bastion. So, Dungeon Master prep will primarily focus on these remaining encounters. Our adventurers also need to travel back to Waterdeep to return the captured kiddos to their distraught folks safely. DM Ben has a xx encounters remaining, including some juicy combat, so they should be quite entertained this evening.
Thankfully, the guys seem pretty determined to finish their Dungeon Delve first before traveling back so that DM Ben doesn’t have to juggle two completely different setups. Still, he needs to have a solid encounter plan both ways to avoid a chaotic and potentially confounding game sesh.
Here’s what remains:
It would be a shocker if we got through all of these as we typically play for about 4-5 hours after the work bell rings.
Also, since we had more prep time, we expanded the Bat Problems encounter to add another evolving tribe treaty aspect to the plot. The group could potentially strike a new tenuous truce with Lord Silas Vane, and that gives us some new home-brewed storyline opportunities later.
Now, it’s rather possible the group doesn’t do everything here in these mysterious caverns, and suddenly exclaims they’re going back to Waterdeep. If so, DM Ben has these encounters at the ready:
Lots of dandy new content to be had here, too. Life is good, y’all.
Here’s what the group pushed through during the last session. They completed their long rest encounter with Fenton Hendergrass, Esquire. DM Ben used this NPC to help introduce our new party Half-orc Ranger, Zalthir Krovac. Alas, we had to sunset our Dwarf Monsignor Reginald, so we just had Zalthir and Fenton traveling together.
Zalthir accepted the group’s offer to join the party, and Fenton accused him of stealing his precious rabbit’s foot. DM Ben played it as a paranoid lie, but to start tonight’s game, he will indeed find Hendergrass’s lucky charm in his pocket. #whoops. DM Ben will give him a positive or negative effect once a day from the charm, depending on whether he rolls odds or evens on it.
The other notable event that occurred during the last session was that the group encountered the Night Hag’s indentured servant, Henndi Jemricks. The players don’t know how to free him from his bonds, but they made a new pact with him, and in return, he granted them one new Bastion room. The players decided on a barracks addition, and so DM Ben will be using our Milestone Heroes Village tiles to build that out.
Tonight, DM Ben is going to ask the group if they want to make some Level two characters for their new Bastion NPCs: Tk421 and the Whiteglove twins. He’ll ultimately populate the Bastion with six total NPCs so everyone in the group has a second character to run during rolled events that happen while they’re not residing at their home base.
Every time the players level up, their assigned NPC also gains a level. DM Ben is going to let them add the Golem to their group too (as long as they don’t obliterate him, of course).
So, that’s a pretty solid plan for a great night of dice rolling. Even better, we continue to prep their next major exploration: Tresendar Manor (7 of 12 encounters are already done), so we’ll be able to swap our current gameboard out once they fully clear their Bastion!
Until next time!
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