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29 April 2026
Greetings, fellow monster hunters. Boy, do we have a wild and wacky wandering monster SEAL-Team-Six-style post for y’all today. Shields up!

You know what’s especially cool about a free, d20 Wilderness Trek Wandering Monster table? The hits just keep on coming, and we’re never really done adding new baddies to the list! Even better, there aren’t any hard-and-fast rules here. If you don’t feel like doing a random encounter role by letting the dice decide your party’s fate, a dungeon master can pull a specific entry that fits the current situation. DM Ben has utilized this beloved table both ways, with resounding results.

We’re using today’s fresh TTRPG 3D prints to facilitate a previous storyline for The Forgotten Rails and our spooky, mysterious Collector villain. DM Ben probably won’t use these magnificent Goose Golems as wandering monsters and instead plans to introduce them as a rescue squad for their then-captured leader (who the players will be guarding and transporting on a Hovertrain when the time comes).

We adore our marvelous creator’s clever creativity in merging a goose with an owl bear. Like, of course, this DnD miniature is going to be an instant hit with gamers. The second we saw this TTRPG STL, we knew it would move to the front of our 3D printing and painting queue.

We inadvertently stumbled upon Toadstool Weaver and his great collection of files while doing some general perusing on Cults3D.com over the weekend. We’re so glad we found his work. Mad skills for sure. We’re looking forward to showing off more of his stuff in future posts! Today, we’re all about this epic Goose Golem, which is a free download (but tips are encouraged).

DM Ben was so eager to get these chiseled monsters on the table that he took a deep breath, did some Google-suggested paint scheme searches, and just went to paintin’:
And for good measure, you can even add a little GSW Gloss Varnish to the beak and feet to make ’em look wet. This seems like a lot of steps, but DM Ben just kept tweaking the initial test print until he got it in a spot he was happy with. You definitely could do a version of this DnD miniature with fewer paints, but we encourage you to experiment.

DM Ben is going to treat this gaggle of Goose Golems as a covert rescue squad, hell-bent on freeing their lunatic leader. We thought that with this being such a unique miniature, we were going to have to roll up our sleeves and come up with some custom stats too. No need, as Toadstool Weaver was even cool enough to post full DnD 5e monster numbers on his Patreon. Solid picks, but the starting hit points at 114 were just a bit too high for a full squad of six, so we revised the stat block like so: AC: 16, HP: 60, multi-att: Beak +7 (2d8+4)/Claws +7 (2d6+4), Honk: DC 13 Con or 4d6 (save for half), Vulnerability: bread.
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3D RPG Wandering Monsters Wilderness Trek Table |
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Players roll a d6 (with a six result) or a percentage die (10-20%). DM Instructions: Roll 1d20 every travel hour/once per long rest. |
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| Roll | Monster | Base Stats | CR, Type | Read More | Description |
| 1 | (4) Ape (1) Great Ape |
AC 12, HP 19, Att +5/1d6+3 | 4, hostile | Gorilla Problems | Twigs snapping, grunts, rustled leaves, trees swaying |
| 2 | Passer-By | Fenton Hindergrass, NPC | Peaceful | Just Passing Through | Clanking equipment & grunts |
| 3 | (1) Troll | AC 15, HP 84, Att +7/1d6+4. Regen | 4, hostile | Troll Troubles | This is my forest! |
| 4 | Axe Beaks | DC 15 Athletics, 2d6+3 bludgeoning | Hostile | Sudden Stampede | The ground begins to vibrate! |
| 5 | Rat Swarm | AC 10, HP 24, Att +3 1d6+1 | Hostile, maybe | Sacked by Rats | Did you hear something? |
| 6 | Escaped Prisoner | Barnaby Wickenburg | Peaceful | Prison Break | I want my freedom back! |
| 7 | (5) Armed Guards | AC 18, HP 16, Att +6/1d10+2 | 5, hostile | Patrol Problems | Your left…your left…your left, right, left! |
| 8 | (2) Mercenaries | Madal and Jaegah | Peaceful | Axe to Grind | You bumped my elbow! |
| 9 | Reassembly Skeletons | AC 15, HP 26, Multi Att +4/1d6+2 | Hostile, maybe | Dead to Right | Deal or death?! |
| 10 | Wild Dog | AC 12, HP 5, +3/1d6+1 | Peaceful | Dog Days | Come closer…I won’t hurt you. |
| 12 | (3) Twig Blights, (2) Needle Blights, (1) Rot Blight | See Above | 5, Hostile | Wood Woes | Why is it raining rotten fruit?! |
| 13 | Gnome & Giant Hamster | Bite +11/2d8+6 & Claw x2 +11/3d6+6 | Peaceful | The Great Chase | Do you see what I see?! |
| 14 | Stone Sprig Plant | Charm, Poison, Shrapnel, 30-ft radius | Hostile | Shroom with a View | What’s all the rustling? |
| 15 | Stealthy Spy | Unknown | Peaceful | Shrub-a-Dub-Dub | Since when do shrubs walk? |
| 16 | Harpies (2) | AC 11, HP 38, Multi Att +5/2d4+1 | Hostile | Unchained Melody | Care to hum along? |
| 17 | Thondrick, Professional Pathfinder | NPC | Peaceful | Side Guide | You’re resting in the wrong place! |
| 18 | Thunder Lizards | AC 14, HP 57, Bite: +6/2d6+4, Claw: +6/1d6+4 | Hostile | Leapin’ Lizards | Boom goes the lizard. |
| 19 | Hook Horror Egg Nest | AC 15, 75 HP, multi-att/+6/2d6+4 | Maybe Peaceful | Crack On | It might be time to go! |
| 20 | Howlers (2) | AC 16, HP 50, Bite x2: +6/2d6+3 | Hostile | Howling at the Moon | My head hurts! |
| Replacement | Brown Bears (4) | AC 11, HP 34, multi-att/+5/2d6+4 | Hostile | Bearing It All | We’ve got company! |
| Replacement | Berserker Wasps (4) | AC 14, HP 56, att/+6/4d6/DC 14 Con or poisoned & paralyzed | Hostile | This Monster is Gonna Sting | Incoming! |
| Replacement | Mothman (4) | AC 13, HP 42, multi-att Claw +3/1d6+1 & Wing +3/1d4+1 | Hostile | Look at that Moth, Man | So much for winging it. |
| Replacement | Fire Ivy Blights (4) | AC 16, HP 35, att Claw +6/1d6+2, Constrict, Reach 10 | Hostile | Leaf It to this Print | Did those leaves just move?! |
| Replacement | Wendigos (4) | AC 16, HP 52, Bite: +5, 2d6+3 & 2 Claws: +5/2d8+3, Pounce | Hostile | Woodland Woes | It’s Madness! |
| Replacement | Porcupo (6) | AC 15, HP 30, Bite: +12, 1d10+1 & Ranged x3: +6/1d8+2, Explode (DC 12 Con 1d4+1 x8) | Hostile | Prickly Treasure | That Stings! |
| Replacement | Weredeer (4) | AC 12, HP 28, Gore: +5, 1d6+4 & Bite: +4/1d4+2, Humanoid DC 11 Con Curse | Hostile | Weredeer? There…There Deer | Flex Time |
| Replacement | Giant Crab | AC 15, HP 161, 2 Claws: +9, 4d10+5 & 1 Bite: +6/2d8+1, Grapple | Hostile | Nobody Likes a Crab | Crushing Your Head |
| Replacement | Dire Ducks (5-10) | AC 13, HP 30, Att: Beak +5/1d6+3, Claws +5/2d6+3 | Hostile | Dire Ducks | Quack Attacks |
| Replacement | Mosquito Larvae (5) | AC 14, HP 33, Att: Proboscis +6/2d6+2, Bash +6/1d6+2 | Hostile | Scratch Print | Blood Suckers |
| Replacement | Goose Golem (6) | AC 16, HP 60, Att: Beak +7/2d8+4, Claws +7/2d6+4 | Hostile | A Goosing Owl | Help is on the Way |
Until next time!
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