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26 January 2026
Greetings, fellow forest forgers! Antler glad it’s another weekly installment of Miniature Monday?! You’ll have to forgive the groan joke, but we got a daily pun calendar for the office here in 2026, and we might be enjoying it a bit too much.

Fresh off our 3D printer, we’ve got a new woodland foe to add to your DnD monster library. DM Ben is always looking for new additions to our Wilderness Trek Wandering Monster table, and these horny fellas have the perfect muscle to rob your party blind. It’s one thing to briefly see a deer stand upright during a hunt, but it’s another thing when they start flexin’ on ya.

We were a bit surprised to see how long it had been since we last added a Wilderness Trek Wandering Monster, especially since our campaign has had so much outdoor travel lately. Thankfully, the mighty Schlossbauer was kind enough to offer another free download – the Weredeer!
Now, we would never openly complain about such a talented creator being so kind as to give us so many wicked-good DnD 3D prints. So, this isn’t negative feedback; it’s just a friendly reminder to be cautious when removing the supports around those antlers, as they’re a bit fragile (even with Siraya Tech Tenacious mixed in with our usual AnyCubic resin).

DM Ben didn’t mind giving these mighty beasts a color run. Resident Painter Kimmy Utah is trying to push through a tough existing batch of TTRPG 3D prints, and as we mentioned above, he really wants to add some new enemies to our Wandering Monster table. We also wanted to try some recent flock we got off Temu for an upcoming review, so the time to paint these guys was now!
We had a lot of luck painting a slick Druid-esque woodland throne (by Loot Studios), and we thought those colors would translate nicely here. Also, we used that same sorta scheme on some creepy crawly vines. Hence, we had some easier steps we were comfortable with right out of the gate.

Sadly, DM Ben left his cherished painter’s notebook on the kitchen counter, so we’ll circle back tomorrow to quickly fill in the paint steps here. Our new office mascot puppy, Winnie Lou Who, makes work mornings quite chaotic, so it’s easy to forget things these days.
The good news is they’ll be a snap for you to try on your own!

We found a fun Dnd 5e Stat block from World Anvil for a lower-level Weredeer monster: AC 12, HP 28, Gore: +5/1d6+4, Bite: +4/1d4+2, Humanoid DC 11 Con Curse, Range: +5/1d6+2. So, if you go with these simpler stats, you’ll need to ensure the ambush is large enough to make the battle interesting.
Now all that’s left to do is update our free d20 DnD Wilderness Trek Wandering Monster Table! We’re tinkering with the frequency and the methodology for triggering a roll on the table. Two options: (1) Each player rolls a d6, and if one of the table results is a six, then a wandering monster is triggered. (2) The DM rolls a percentile dice, but the specific percentile ranges from 10 to 30%-ish based on the circumstances around their long rest or travel.
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3D RPG Wandering Monsters Wilderness Trek Table |
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Players roll a d6 (with a six result) or a percentage die (20%). DM Instructions: Roll 1d20 every travel hour/once per long rest. |
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| Roll | Monster | Base Stats | CR, Type | Read More | Description |
| 1 | (4) Ape (1) Great Ape |
AC 12, HP 19, Att +5/1d6+3 | 4, hostile | Gorilla Problems | Twigs snapping, grunts, rustled leaves, trees swaying |
| 2 | Passer-By | Fenton Hindergrass, NPC | Peaceful | Just Passing Through | Clanking equipment & grunts |
| 3 | (1) Troll | AC 15, HP 84, Att +7/1d6+4. Regen | 4, hostile | Troll Troubles | This is my forest! |
| 4 | Axe Beaks | DC 15 Athletics, 2d6+3 bludgeoning | Hostile | Sudden Stampede | The ground begins to vibrate! |
| 5 | Rat Swarm | AC 10, HP 24, Att +3 1d6+1 | Hostile, maybe | Sacked by Rats | Did you hear something? |
| 6 | Escaped Prisoner | Barnaby Wickenburg | Peaceful | Prison Break | I want my freedom back! |
| 7 | (5) Armed Guards | AC 18, HP 16, Att +6/1d10+2 | 5, hostile | Patrol Problems | Your left…your left…your left, right, left! |
| 8 | (2) Mercenaries | Madal and Jaegah | Peaceful | Axe to Grind | You bumped my elbow! |
| 9 | Reassembly Skeletons | AC 15, HP 26, Multi Att +4/1d6+2 | Hostile, maybe | Dead to Right | Deal or death?! |
| 10 | Wild Dog | AC 12, HP 5, +3/1d6+1 | Peaceful | Dog Days | Come closer…I won’t hurt you. |
| 12 | (3) Twig Blights, (2) Needle Blights, (1) Rot Blight | See Above | 5, Hostile | Wood Woes | Why is it raining rotten fruit?! |
| 13 | Gnome & Giant Hamster | Bite +11/2d8+6 & Claw x2 +11/3d6+6 | Peaceful | The Great Chase | Do you see what I see?! |
| 14 | Stone Sprig Plant | Charm, Poison, Shrapnel, 30-ft radius | Hostile | Shroom with a View | What’s all the rustling? |
| 15 | Stealthy Spy | Unknown | Peaceful | Shrub-a-Dub-Dub | Since when do shrubs walk? |
| 16 | Harpies (2) | AC 11, HP 38, Multi Att +5/2d4+1 | Hostile | Unchained Melody | Care to hum along? |
| 17 | Thondrick, Professional Pathfinder | NPC | Peaceful | Side Guide | You’re resting in the wrong place! |
| 18 | Thunder Lizards | AC 14, HP 57, Bite: +6/2d6+4, Claw: +6/1d6+4 | Hostile | Leapin’ Lizards | Boom goes the lizard. |
| 19 | Hook Horror Egg Nest | AC 15, 75 HP, multi-att/+6/2d6+4 | Maybe Peaceful | Crack On | It might be time to go! |
| 20 | Howlers (2) | AC 16, HP 50, Bite x2: +6/2d6+3 | Hostile | Howling at the Moon | My head hurts! |
| Replacement | Brown Bears (4) | AC 11, HP 34, multi-att/+5/2d6+4 | Hostile | Bearing It All | We’ve got company! |
| Replacement | Berserker Wasps (4) | AC 14, HP 56, att/+6/4d6/DC 14 Con or poisoned & paralyzed | Hostile | This Monster is Gonna Sting | Incoming! |
| Replacement | Mothman (4) | AC 13, HP 42, multi-att Claw +3/1d6+1 & Wing +3/1d4+1 | Hostile | Look at that Moth, Man | So much for winging it. |
| Replacement | Fire Ivy Blights (4) | AC 16, HP 35, att Claw +6/1d6+2, Constrict, Reach 10 | Hostile | Leaf It to this Print | Did those leaves just move?! |
| Replacement | Wendigos (4) | AC 16, HP 52, Bite: +5, 2d6+3 & 2 Claws: +5/2d8+3, Pounce | Hostile | Woodland Woes | It’s Madness! |
| Replacement | Porcupo (6) | AC 15, HP 30, Bite: +12, 1d10+1 & Ranged x3: +6/1d8+2, Explode (DC 12 Con 1d4+1 x8) | Hostile | Prickly Treasure | That Stings! |
| Replacement | Weredeer (4) | AC 12, HP 28, Gore: +5, 1d6+4 & Bite: +4/1d4+2, Humanoid DC 11 Con Curse | Hostile | Weredeer? There…There Deer | Flex Time |
| Replacement | Giant Crab | AC 15, HP 161, 2 Claws: +9, 4d10+5 & 1 Bite: +6/2d8+1, Grapple | Hostile | Nobody Likes a Crab | Crushing Your Head |
Until next time!
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