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It’s part two of our Tresendar Manor ruins encounter prep as we pick out monsters & spin up another Franchise logo.
Ogres are always hungry, especially when some unsuspecting humans race to the top of their menu.
Forget the Hatfield–McCoy rivalry! We got a real forest fight brewin’ between the acorns and mushrooms!
The inaugural Hovertrain route is getting ready to leave the station…and we needed a station.
Nothing gets a group of ruthless bandits to band together like a night out pillaging.
When forced to choose, how do you pick your minis: by race, class, role, or sculpt?
All the characters with the 4 Intelligence Score are thrilled to meet a savvy book seller and his super suggestions.
The dice giveth and the dice taketh away. Let’s see that DM prep for the family home game!
Just when you thought it was safe to go back into your printer.
Our latest crew member doesn’t take any guff and shows the fellas how sword fighting is really done.
Mirror, mirror on the wall…what the heck am I supposed to do with this scatter terrain?!
Can we really ever have enough city guard options in our miniature library? We just love this sculpt (and the whole set).
Time to meet the perplexing Cloaker and learn why they’re popping up all around The Forgotten Rails!
What’s worse than fighting an angry ape in the jungle? Well, how about two of them coming at ya simultaneously!
Our Night Hag comes in many shapes and forms. Good thing we have all the minis ready!
Everything is better with pirates, especially when they have their own hovering mode of transportation!
Waterdeep’s infamous mariner needs a place to hang his hat (and hooks), so let’s explore his new digs!
Nothing to fear when your party wanders into a giant dragon carcass during their travels, right?!
Time for 3DRPG to finally put down the palette and run with some hovertrain paint schemes!
Even more construct options for us to potentially use in The Forgotten Rails or further grow our robotic monster squads!
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