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It’s part two of our Tresendar Manor ruins encounter prep as we pick out monsters & spin up another Franchise logo.
Ogres are always hungry, especially when some unsuspecting humans race to the top of their menu.
Forget the Hatfield–McCoy rivalry! We got a real forest fight brewin’ between the acorns and mushrooms!
The inaugural Hovertrain route is getting ready to leave the station…and we needed a station.
Nothing gets a group of ruthless bandits to band together like a night out pillaging.
When forced to choose, how do you pick your minis: by race, class, role, or sculpt?
All the characters with the 4 Intelligence Score are thrilled to meet a savvy book seller and his super suggestions.
The dice giveth and the dice taketh away. Let’s see that DM prep for the family home game!
Just when you thought it was safe to go back into your printer.
Our latest crew member doesn’t take any guff and shows the fellas how sword fighting is really done.
If you have to portal hop, this is the 3D-print to do it with!
Ladies and gents – an Umber Hulk has entered the building! Let’s take a deep dive and share some story hooks.
If you need some guards for your next encounter, run off a squad of these bad boys.
Welp, at least you don’t have to sit on the floor for this trip but you’ll get to know your neighbor.
This one has that guardian-at-the-gate sorta vibe, doesn’t it? Choose your next move carefully!
Another freakish monster for our mysterious DnD Collector villain. Time for a deep dive but look before you jump!
I don’t know, I still think we can take it…but you go first. 😉
It’s finally time to introduce The Forgotten Rails’ very first Construct into the game! Meet TK421, also known as Tech!
How about some free Wereboar soldiers to liven up your next outdoor exploration encounter?
Something tells us this cursed musician doesn’t take requests…or does he?! Let’s build an encounter around our newest NPC!
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